Originally posted by kinetic:
<strong>I ment latency, and i dont really care what you say, "I" notice a big difference in my "In game ping" or whatever you like to call it when using 128k instead of 64, 64 is not stable, my ping/latency fluctuates, with 128k it doesnt, its stable, and as such lower on an average, so yes im right. And remember different games have different bandwitdh requirements for online use. this will also make a big difference.( Especially now with next gen games supposedly really high on bandwidth, even Tribes 2 which is relatively old is described by PCG as not for modem users, what you think the reason for that is?)
Im not debating the fact of sending a small packet of data to the exact same server using both 128 and 64k will be different, obviously it wont. The only reason a modems ping is so high is for that very reason, the modem changeing the analog to digital signal, with ISDN there isnt any of that, but remember a 512k ADSL connection can get a ping of 30 easily, a 64kb ISDN connection cant, there both digital, they both use similar methods of translating the data, hell ADSL was called the "Big Brother of ISDN" in last months PCG, the only difference between the two is bandwidth. So yes it does make a differnce, a big one. When i say ping i mean what you are getting whilst playing, im not talking about the geeky true meaning, i.e the time it takes for data to get to from your house to the server and back, hell that would be the same weather using a 9Kb modem or a 3mb ADSL line (obviously cable will be different trough not using Phonelines and being much better tech), Speed of light will always be the same regardless of what you use. And as such i thought it would be pretty obvious in a MP forum that i was on about latency, not the simple time it takes to move a 32Kb scrap of data a few miles.
Which to me, by using that interpretation of "ping" is a cop out, because that means nothing for online gameing, your latency does.</strong><hr></blockquote>
What _you_ need to do, is contradict yourself more.
Originally posted by kinetic:
<strong>I ment latency, and i dont really care what you say, "I" notice a big difference in my "In game ping" or whatever you like to call it when using 128k instead of 64, 64 is not stable, my ping/latency fluctuates, with 128k it doesnt, its stable, and as such lower on an average, so yes im right. And remember different games have different bandwitdh requirements for online use. this will also make a big difference.( Especially now with next gen games supposedly really high on bandwidth, even Tribes 2 which is relatively old is described by PCG as not for modem users, what you think the reason for that is?)
Im not debating the fact of sending a small packet of data to the exact same server using both 128 and 64k will be different, obviously it wont. The only reason a modems ping is so high is for that very reason, the modem changeing the analog to digital signal, with ISDN there isnt any of that, but remember a 512k ADSL connection can get a ping of 30 easily, a 64kb ISDN connection cant, there both digital, they both use similar methods of translating the data, hell ADSL was called the "Big Brother of ISDN" in last months PCG, the only difference between the two is bandwidth. So yes it does make a differnce, a big one. When i say ping i mean what you are getting whilst playing, im not talking about the geeky true meaning, i.e the time it takes for data to get to from your house to the server and back, hell that would be the same weather using a 9Kb modem or a 3mb ADSL line (obviously cable will be different trough not using Phonelines and being much better tech), Speed of light will always be the same regardless of what you use. And as such i thought it would be pretty obvious in a MP forum that i was on about latency, not the simple time it takes to move a 32Kb scrap of data a few miles.
Which to me, by using that interpretation of "ping" is a cop out, because that means nothing for online gameing, your latency does.</strong><hr></blockquote>
erm I still use 56k and I play Tribes 2 (HUGE Fan) no probs
In fact every game I've got I can play on-line no probs. Just the odd laggy moment and I mean ODD!
GAMES I Play regulary on-line:
Dark Age Of Camelot
Tribes 2
Medal Of Honour
Red Alert 2
Q3
Counter Strike
C&C Renegade
Please get your info right
However ISDN IS better PC GAMER is talking out its arse as usual
btw I only use Quality servers:
JOLT
Barrysworld
Thrustworld
Blueyounder
[ 10-05-2002: Message edited by: Quicksolv ]
[ 10-05-2002: Message edited by: Quicksolv ]</p>
Originally posted by Dokt:
<strong>I recently reinstalled CS to try out the latest 'anti-cheat' patch (ROFL at that - OGA-tastic) and was pinging about 43 to Barrysworld servers on my single ISDN line - Freeserve dial-up. Thus far I've been through pretty much ISP in operation in search of that elusive low ping/low latency connection - the best I had, believe it or not, was Sniffout. Freeserve for me (because as we all know, pings are hugely dependant on how much traffic your local exchange node's getting)is as good as Clara and Pipex.
And as for PC Gamer - yep - talking out of their arses. I used to work at Future Publishing and so have first-hand knowledge of working practices at that company. Their recent comments about Tribes 2 pretty much sum it up - hard to believe they said it was for broadband users only when it's the most forgiving multiplayer game on the planet with by far the most superior netcode of any game ever written - no f'ing way a 56k modemer can compete in Q3Arena against a cable/dsl user, but they can 0wn in Tribes 2 just like those with fat pipes.
And as has been pointed out - bonded ISDN lines will only have a small impact on your gaming - and then only in terms of packet loss - they'll have virtually no effect on ping.
Given the way DSL's gone to sh1t lately, and with cable users suddenly finding that their once mighty connection is now a packet loss nightmare, ISDN is a perfectly useable way of gaming online. <img src="graemlins/smiletear.gif" border="0" alt="[Smiletear]" /> </strong><hr></blockquote>
Too True
but believe it or not I have won serveral Q3 DM's!
/Pats Rocket launcher