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Virgin Media Add Faster Uploads to 200Mbps Gamer Broadband Package

Wednesday, August 31st, 2016 (6:50 am) - Score 11,743

Cable operator Virgin Media will today launch a refreshed range of broadband and TV bundles, which take account of the recent price rises (details) and also introduce a new VIVID 200Mbps “Gamer” package that includes two big changes: 1) Faster upload speeds and, 2) The removal of Traffic Management.

At present subscribers who take Virgin’s normal 200Mbps (Megabits per second) broadband package will receive an Internet upload speed of just 12Mbps, but back in May 2016 we revealed that the operator was also in the process of trialling faster upload speeds (here); this reflected a 10:1 ratio of download to upload performance.

Suffice to say that today’s launch of the new VIVID 200Mbps Gamer package confirms that a 20Mbps upload speed has been adopted and that Virgin’s Traffic Management thresholds no longer apply (this includes its removal from uploads). However this appears to be a new package tier rather than an automatic upgrade.

Gregor McNeil, Managing Director of Consumer at Virgin Media, said:

“VIVID 200 Gamer takes our leading ultrafast broadband to boss-mode levels.

We understand the frustrations when it comes to lag, disconnects and bandwidth issues, so right from the start we wanted to design a tier that builds on our superior connectivity to give gamers and streamers what they need.

With the fastest speeds and reliable connectivity, this is broadband built for gamers.”

The VIVID 200 Gamer package will be available from 1st September 2016 and should cost an additional £5 per month above the VIVID 200 tariff which has download speeds of 200Mbps and upload speeds of 12Mbps. The service also promises “lower pings and latency,” which Virgin believes can be delivered because of the faster upstream speeds.

We doubt the faster uploads will affect latency for normal online games (most multiplayer games don’t need a fast upstream speed), although it will help those who live stream their games or remote play games using video streams, such as via PlayStation Now.

Quick Summary of New 200Mbps Gamer Packages

New broadband solus
VIVID 200 Gamer – up to 200Mbps, no phone line required, 18 month contract:
£50.25 a month

New broadband solus for students
VIVID 200 Gamer – up to 200Mbps, no phone line required, 9 month contract:
£52 a month

New broadband and phone dual
VIVID 200 Gamer and phone line – 18 month contract with 12 months welcome discount for new customers
£30 a month for 12 months (£39 a month thereafter)

We should also remind subscribers that Virgin Media’s new line rental charge is now £19 per month or the equivalent of £16.33 per month for the annual Line Rental Saver option. Similarly the activation fee for each service has risen from £9.99 (one-off) to £14.99.

Virgin has also introduced a new range of triple-play (broadband, phone and TV) bundles called “Big Bundle Triples“, which will replace their current set (Big Easy, Big Bang, Big Fun, Big Kahuna set and VIP). All of these come with an 18 month contract, although there’s also an initial 12 month discount attached to each.

Big Bundle Triples

– Player Bundle: up to 50Mbps fibre optic broadband, 70+Channels & Phone only £12 a month for 12 months (£26 a month thereafter)

– Mix Bundle: up to 50Mbps fibre optic broadband, 150+Channels & Phone only £18 a month for 12 months (£31 a month thereafter)

– Fun Bundle: up to 100Mbps optical fibre, 180+Channels & Phone only £26 a month for 12 months (£41 a month thereafter)

– Full House Bundle: up to 100Mbps optical fibre, 230+Channels, Sky Cinema & Phone £30 a month for 12 months (£52 a month thereafter)

– Full House Movies Bundle: up to 200Mbps optical fibre, 230+Channels, Sky Cinema & Phone £45 a month for 12 months (£77 a month thereafter)

– Full House Sports Bundle: up to 200Mbps optical fibre, 230+Channels, Sky Cinema & Phone £55 a month for 12 months (£87.50 a month thereafter)

– Full House Sports & Movies Bundle: up to 200Mbps optical fibre, 230+Channels, Sky Cinema & Phone £62 a month for 12 months (£94.50 a month thereafter)

– VIP Bundle: up to 200Mbps optical fibre, 230+Channels, Sky Cinema, Sky Sports, bigger 1TB TiVo Box, more HD Channels, A V HD box for another room & Phone with Unlimited Calls £68.50 a month for 12 months (£101 thereafter)

It’s worth pointing out that in the land of multiplayer it is latency, not raw service speed, that reigns supreme. The reality is that most of the modern fixed line superfast broadband services already do an excellent job of delivering a low latency connection with reasonable upstream performance.

More speed is always better, but it probably won’t make a big / noticeable difference to actual online video gaming performance, unless you use a lot of live streams or remote play streams. The new package also means that Virgin Media can now match the top upload speeds available on Openreach’s (BT) FTTC product.

UPDATE 9:49am

We can confirm that the removal of traffic management does indeed apply to upload speeds too.

Leave a Comment
33 Responses
  1. Avatar Bob says:

    It won’t make a difference to ping for normal gamers but it will make a big difference for Twitch streamers.

  2. Avatar VM Customer says:

    I just called up to ask about upgrading to this ‘now’, the operators know about it, but nothing about price and availability and there is no system enabled yet to upgrade people to it, so indeed, I will have to try again tomorrow. Suffice to say, you will not lose any discounts if you recently signed up to a new contract and want to upgrade to this.

    1. Avatar mrpops2ko says:

      theres the option of homeworks if you want 330/20 but thats 14 quid instead of 5.

      So you get an extra 130 mbps for 9 quid, worthwhile tradeoff to you?

      VM ‘only’ do traffic management on the upstream btw, they removed it on the downstream ages ago. like 2013 or 2014.

    2. Avatar Rich says:

      Homeworks 300mbit isn’t available to me for whatever reason, I just enquired about this new service but if I upgrade I lose my £10 a month discount, so end up paying £17 a month more…. which they can shove!

  3. Avatar TTT says:

    Why would I pay £50 / month for 20Mbps, if I can get 18Mbps via FTTC (with 4ms ping to bbc.co.uk) for £35 / month?
    No static IP either I assume?

    1. Avatar DanielM says:

      you wont get 4ms to bbc on fttc. since fttc is copper it will have slightly raised pings, i would say min 9-10ms

    2. Avatar Ignition says:

      Something to do with the 200Mb downstream speeds I imagine.

      DanielM – FTTC latency can come in lower than 9-10ms. For those in London 5-6ms is certainly feasible. Can’t say I’ve seen them go as low as 4 but just my own experience.

      root@HP-Microserver:/# traceroute http://www.bbc.co.uk
      traceroute to http://www.bbc.co.uk (212.58.246.93), 30 hops max, 60 byte packets
      1 gateway (192.168.0.1) 0.236 ms 0.261 ms 0.277 ms
      2 host-62-24-255-10.as13285.net (62.24.255.10) 5.152 ms 5.188 ms 5.251 ms

    3. Avatar Ignition says:

      Okay if it rounds down and you’re really close to the BBC with a direct route it could be feasible. These are my pings to the first pingable hop after my DSLAM.

      root@HP-Microserver:/# ping 62.24.255.10
      PING 62.24.255.10 (62.24.255.10) 56(84) bytes of data.
      64 bytes from 62.24.255.10: icmp_seq=1 ttl=254 time=4.86 ms
      64 bytes from 62.24.255.10: icmp_seq=2 ttl=254 time=4.92 ms
      64 bytes from 62.24.255.10: icmp_seq=3 ttl=254 time=4.89 ms
      64 bytes from 62.24.255.10: icmp_seq=4 ttl=254 time=4.91 ms
      ^C
      — 62.24.255.10 ping statistics —
      4 packets transmitted, 4 received, 0% packet loss, time 3003ms
      rtt min/avg/max/mdev = 4.861/4.898/4.924/0.074 ms

      Not as good as FTTP but considerably better than a 9-10ms minimum.

    4. Avatar Chris C says:

      Funny enough sky’s latency to london has gone down lately, I used to get around 9-10ms, now its as low as 7ms and I am 100 miles away from london.

      This is from Leicester FTTC via sky

      C:\Windows\system32>ping bbc.co.uk

      Pinging bbc.co.uk [212.58.244.22] with 32 bytes of data:
      Reply from 212.58.244.22: bytes=32 time=7ms TTL=56
      Reply from 212.58.244.22: bytes=32 time=7ms TTL=56
      Reply from 212.58.244.22: bytes=32 time=8ms TTL=56
      Reply from 212.58.244.22: bytes=32 time=7ms TTL=56

      Ping statistics for 212.58.244.22:
      Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
      Approximate round trip times in milli-seconds:
      Minimum = 7ms, Maximum = 8ms, Average = 7ms

    5. Avatar Michael says:

      I’m not sure why some people don’t want to accept that Virgin Media has higher latency and jitter issues than VDSL2 offerings.

      We fairly recently switched from VDSL2 through AAISP to Virgin Media (300/20 HomeWorks+). We’re within spitting distance of both OpenReach and VM cabinets, so no problems with hitting maximum advertised speeds. I’m very happy with the service through VM, but latency is significantly better on VDSL2. Is it enough to cause me issues or cause for concern? No.

      PING bbc.co.uk (212.58.244.22) 56(84) bytes of data.
      64 bytes from 212.58.244.22: icmp_seq=1 ttl=52 time=20.0 ms
      64 bytes from 212.58.244.22: icmp_seq=2 ttl=52 time=16.4 ms
      64 bytes from 212.58.244.22: icmp_seq=3 ttl=52 time=17.0 ms
      64 bytes from 212.58.244.22: icmp_seq=4 ttl=52 time=19.9 ms
      64 bytes from 212.58.244.22: icmp_seq=5 ttl=52 time=19.7 ms
      64 bytes from 212.58.244.22: icmp_seq=6 ttl=52 time=32.9 ms
      64 bytes from 212.58.244.22: icmp_seq=7 ttl=52 time=14.4 ms
      64 bytes from 212.58.244.22: icmp_seq=8 ttl=52 time=20.1 ms
      64 bytes from 212.58.244.22: icmp_seq=9 ttl=52 time=18.8 ms
      64 bytes from 212.58.244.22: icmp_seq=10 ttl=52 time=16.8 ms

      — bbc.co.uk ping statistics —
      10 packets transmitted, 10 received, 0% packet loss, time 9013ms
      rtt min/avg/max/mdev = 14.416/19.633/32.915/4.793 ms

      Response times on VDSL2 would be sub 10ms.

  4. Avatar mike says:

    How do you all get low latencies on Virgin Media? I’ve long held the view that Virgin sucks for latency as our office which has PlusNet FTTC, and all of my friends on non-Virgin FTTC products, all get vastly superior latency.

    From VM:
    ping -c 4 bbc.co.uk
    PING bbc.co.uk (212.58.246.78) 56(84) bytes of data.
    64 bytes from 212.58.246.78: icmp_req=1 ttl=52 time=17.7 ms
    64 bytes from 212.58.246.78: icmp_req=2 ttl=52 time=18.7 ms
    64 bytes from 212.58.246.78: icmp_req=3 ttl=52 time=19.2 ms
    64 bytes from 212.58.246.78: icmp_req=4 ttl=52 time=20.3 ms

    — bbc.co.uk ping statistics —
    4 packets transmitted, 4 received, 0% packet loss, time 3004ms
    rtt min/avg/max/mdev = 17.740/19.024/20.376/0.949 ms

    From PlusNet:
    ping -c 4 bbc.co.uk
    PING bbc.co.uk (212.58.246.78) 56(84) bytes of data.
    64 bytes from 212.58.246.78: icmp_req=1 ttl=57 time=9.73 ms
    64 bytes from 212.58.246.78: icmp_req=2 ttl=57 time=9.98 ms
    64 bytes from 212.58.246.78: icmp_req=3 ttl=57 time=9.62 ms
    64 bytes from 212.58.246.78: icmp_req=4 ttl=57 time=9.62 ms

    — bbc.co.uk ping statistics —
    4 packets transmitted, 4 received, 0% packet loss, time 3004ms
    rtt min/avg/max/mdev = 9.621/9.741/9.985/0.190 ms

    1. Avatar karl says:

      You would not tell the difference between a 10ms ping or a 20ms ping time.

  5. Avatar mike says:

    You can when you’re gaming, and often on VM the difference is more pronounced, sometimes as much as 25 to 30ms. You can also see even from that small sample that there’s much less jitter on PlusNet.

    1. Avatar karl says:

      Rubbish, you would not even likely get a 20ms ping when gaming online. Someone overseas you are likely to see pings in the hundreds of ms, someone in this country you will be lucky to see 40ms and to see that the other player would have to have a good connection also. Gaming ping time is not just dependent on your connection but the person the other end also.

      Just get over yourself and take your made up BS every time there is a VM story with you.

    2. Avatar mike says:

      What the hell are you talking about, and why are you being so hostile? This article is only the second one I’ve ever replied to!

      Most games I play (PC games) use a client-server architecture, not a peer-to-peer architecture like a lot of console games. My ping is affected only by the quality of the connection between me and the server.

      The game I play most, Planetside 2, like so many others, has servers across the globe. That means you don’t have people with hundreds of milliseconds of latency because they all play on their local server.

      On Virgin Media my ping in Planetside fluctuates between 40 and 60ms. On PlusNet it’s a steady 18 to 20ms.

      You think these are small numbers but in a fast-paced competitive game it matters. The servers all run with a 60Hz tick rate, meaning the entire game state is updated 60 times per second, or once per 16.667ms. If I’m getting a 60ms ping it means my game client only gets an update once per 3.6 ticks, which results in sub-optimal experience where I can’t react as quickly as my competitors who have lower latencies.

      To give you another example, the dedicated servers we manage at work ping in 10 to 12ms from PlusNet. It can be 60ms from VirginMedia. This doesn’t make a vast difference to us because they’re used to host websites which don’t need real-time interaction, but it clearly illustrates the point that the cable network is inferior at delivering low latencies compared to BT’s FTTC network (and/or Virgin’s routing is atrocious), and in even moderately congested areas it’s even worse because you get terrible jitter.

      You really don’t know as much as you think you do.

    3. Avatar karl says:

      “This article is only the second one I’ve ever replied to!”
      Of course it is.

      “Most games I play (PC games) use a client-server architecture, not a peer-to-peer architecture like a lot of console games. My ping is affected only by the quality of the connection between me and the server.”

      Er no, part of it it will be reliant on how quickly the server can deliver the required information to you from the other player. If i have dial up and shoot you then you will have to wait for that information to reach you, and that will be defendant on how quick my connection can pass that information to the server, which in this case will not be very quick at all.

      “The game I play most, Planetside 2, like so many others, has servers across the globe. That means you don’t have people with hundreds of milliseconds of latency because they all play on their local server.”

      Tell me then if you are in the UK and another person you play against is in Australia which server are you both connected to? If you are on the UK server and they are on an Aussie server that information and time delay will be down to a number of factors including how quick the 2 servers communicate. Also if you think its just down to your connection what happens if this gaming server is congested? Plusnet has magical powers to stop that having an impact does it?

      “On Virgin Media my ping in Planetside fluctuates between 40 and 60ms. On PlusNet it’s a steady 18 to 20ms.”

      Maybe just you to the server itself, that time wont include delay between you and others sending information to the server though.

      “The servers all run with a 60Hz tick rate, meaning the entire game state is updated 60 times per second……..”

      Assuming the connection speed of you and everyone playing can download the required information in that time frame. Otherwise nope example flawed.

      “To give you another example, the dedicated servers we manage at work ping in 10 to 12ms from PlusNet. It can be 60ms from VirginMedia.”

      Ping to what and where???????

      “You really don’t know as much as you think you do.”

      Says the person that does not understand RTT
      http://searchnetworking.techtarget.com/definition/round-trip-time

      Thinking you are getting 12ms from plusnet on gaming and its only down to your connection is frankly more than laughable. Only in MAXs world eh 😉

    4. Avatar mike says:

      Have you actually played any competitive games?

      “Er no, part of it it will be reliant on how quickly the server can deliver the required information to you from the other player”

      No, that is not what pings measure. The only thing that affects MY ping is the quality of the connection between me and the server.

      “If i have dial up and shoot you then you will have to wait for that information to reach you”

      Yes that’s true, but it doesn’t affect my ping. Do you even understand what ping is? It’s the round trip time between client and server. That’s all.

      “Tell me then if you are in the UK and another person you play against is in Australia which server are you both connected to?”

      Presumably they’re mad enough to try playing on the EU server, because I’m not mad enough to play on the AU server.

      “If you are on the UK server and they are on an Aussie server that information and time delay will be down to a number of factors including how quick the 2 servers communicate”

      No, you are making this up to support your argument. Like most competitive FPS games, Planetside runs separate instances to avoid the very issues you describe. The servers never communicate with eachother.

      “Also if you think its just down to your connection what happens if this gaming server is congested?”

      The server is almost never congested, but when it is it can dynamically alter its tick rate to reduce CPU load. However these servers can support many hundreds of players each without performance issues.

      “Maybe just you to the server itself”

      That’s what I’m talking about!

      “Assuming the connection speed of you and everyone playing can download the required information in that time frame. Otherwise nope example flawed.”

      It’s not flawed at all. Like I said except if the server is under extreme load it ticks at 60Hz no matter what. If the clients can’t receive that information fast enough, then their local game state is simply updated less often. Considering we’re talking a few kilobytes per second here, and we can safely assume nobody in their right mind would game competitively on dial-up, we can rule out speed as a factor. It all comes down to latency.

      “Ping to what and where???????”

      Our dedicated servers in Northern France.

      “Says the person that does not understand RTT”

      I have a much clearer understanding that you, as you’ve conflated latency and throughput like they’re the same thing.

      “Thinking you are getting 12ms from plusnet on gaming and its only down to your connection is frankly more than laughable”

      My ping is only down to my connection. That’s not laughable, it’s called round-trip time, and that’s exactly what the ping tool measures. Suggesting the latency between me and the server can be affected by somebody on dialup in Australia is what’s laughable.

    5. Avatar karl says:

      Says the person again that does not understand RTT
      http://searchnetworking.techtarget.com/definition/round-trip-time

    6. Avatar mike says:

      Care to elaborate how this:

      “Round-trip time (RTT), also called round-trip delay, is the time required for a signal pulse or packet to travel from a specific source to a specific destination and back again. In this context, the source is the computer initiating the signal and the destination is a remote computer or system that receives the signal and retransmits it.”

      isn’t exactly what I’ve said?

      Let me help:

      “Do you even understand what ping is? It’s the round trip time between client and server. That’s all.”

      I noticed that this time you haven’t tried to rebuke any of my points, and are hiding behind your link like it somehow proves me wrong when it actually confirms everything I’ve said.

      I’ve had a look at some of your previous posts and it seems out your the local troll who things he knows it all.

    7. Avatar karl says:

      [admin note: removed personal abuse]

    8. Avatar TheFacts says:

      Usual personal abuse from Carpetburn/Deduction/karl. Please delete.

    9. Avatar Wobbler says:

      Can’t Karl be banned? Half of the discussions he gets involved in turn into a train wreck, like this one, and most of the time he is wrong, just like this time. His “contributions” would be more welcome on YouTube where that kind of ignorance and rampant hostility is the norm.

    10. Avatar Dumb argument says:

      Lets make this simple…

      There are 3 things…

      Person A, A gaming server and Person B…

      Person A has a 15ms ping time to the server
      Person B has a 30ms ping time to the server

      That means the very quickest (and it will be longer for a number of reasons) Person A will see what Person B did on their screen will be 45ms

      30ms for Person B to communicate with the Server and 15ms for Person A to have the information sent back.

      Pretty simple maths and pretty easy to understand when there are 3 parties the slowest link in the chain is what will slow things down.

      Dunno why the resident VM h8r cant grasp simple maths EVER!

    11. Avatar Mike says:

      I’m not the resident “VM h8r”, like I said this only the second article I’ve ever replied to.

      I have 200Mb VirginMedia at home and am generally very happy with it. I get the kind of speeds that simply aren’t available from BT & friends at my address. This suits me because MOST of the games I play are offline or not competitive, so I would rather get games from Steam quickly. However, I’m not a blind fanboy like some people are, and can admit that VM cable, both its underlying technology and VMs routing, is much less able to deliver consistently low latency than ISPs like BT or PlusNet. When I move in a few months I’ll be putting my money where my mouth is is getting a lower latency PlusNet connection to supplement the high-speed VM connection. My router can load-balance on a per remote IP basis, so I can send all my gaming traffic along whichever connection happens to have the lowest latency to a given IP.

      For now I work around VM’s issues as I rent a VPS in London and run a VPN on it, and the total round-trip time to the VPN, to an EU Planetside server, and back along the chain to me again, is about 20ms lower than if it was routed entirely over VM’s network (they seem to have good routing to London, but not to anywhere else).

      With regards to your maths, I don’t disagree with a single thing you just posted. You seem to be arguing against points that have not been made. Do you talk to yourself too, because the drama you have created seems to be entirely in your head. I’m glad you seem to be agreeing the argument is “dumb”.

      Person B’s latency, does not change my ping. The server wants to send me 60 updates per second not matter what. Those updates will include the actions of potentially dozens of other players, automated events, hit confirmations, etc.

      What you don’t understand is that in a game that often has 100 to 200 people engaged in a single area, my game client needs updates and it needs them fast. It doesn’t matter that in your contrived 1v1 example, the two players have different latencies. The fact is, in the real game, the actions of hundreds of people will be received randomly by the server and buffered until its next tick and then distributed to all the other clients. To play optimally my game client needs as many of these updates as possible. There are just as many players with pings under the tick rate than their are than those over it. To be competitive, this means my latency should be under 1000ms / 60Hz = 16.667ms. Do you understand my simple maths because you really do seem to be struggling to grasp such a basic concept?

      On top of all of this, when I initiate an action, such as shooting, I want it to arrive at the server ASAP. If I’m Person B, and both Person A and myself shoot eachother at the same real-world time, then my opponent’s hit will register first, which if I’m on low health could result in me losing an engagement I would have otherwise won.

      It’s always desirable to have latency at or lower than your server’s tick rate, no matter what shape your opponents connection might be in.

    12. Avatar Dumb argument says:

      It appears even when explained in simple terms you do not get it.

      PS: No need to write a whole book in response again.

    13. Avatar Mike says:

      “With regards to your maths, I don’t disagree with a single thing you just posted.”

      You’re just continuing to argue with me even though we’re in agreement. Bizarre.

    14. Avatar Dumb argument says:

      Im glad i was able to explain things are not just dependent on your connection but the person the other end also.

    15. Avatar mike says:

      Bizarre

    16. Avatar Dumb argument says:

      Hows your Plusnet doing today given todays news 😀

    17. Avatar mike says:

      And I thought you were nothing but a troll. Your concern for our office connection has really surprised and touched me, thank you. Since you asked, he impact on our business has been zero and everything is running fine:

      ping -c 8 bbc.co.uk
      PING bbc.co.uk (212.58.244.22) 56(84) bytes of data.
      64 bytes from 212.58.244.22: icmp_req=1 ttl=56 time=9.19 ms
      64 bytes from 212.58.244.22: icmp_req=2 ttl=56 time=9.01 ms
      64 bytes from 212.58.244.22: icmp_req=3 ttl=56 time=8.90 ms
      64 bytes from 212.58.244.22: icmp_req=4 ttl=56 time=9.25 ms
      64 bytes from 212.58.244.22: icmp_req=5 ttl=56 time=8.71 ms
      64 bytes from 212.58.244.22: icmp_req=6 ttl=56 time=8.79 ms
      64 bytes from 212.58.244.22: icmp_req=7 ttl=56 time=8.82 ms
      64 bytes from 212.58.244.22: icmp_req=8 ttl=56 time=8.79 ms

      https://www.speedtest.net/result/5613160963.png

      On the flip side, Virgin Media have upgraded me to the SuperHub 3 at home and jitter has gone crazy. So much for their “Gamer” package*. If they can’t fix this then I won’t continue with their services when I move. Apparently poor connection quality is a known-issue on the SuperHub 3, along with port flapping when used in modem mode. But I’m sure you’ll reply to defend that as Virgin can do nothing wrong in your eyes.

      You can see it in action here:

      ping -c 8 bbc.co.uk
      PING bbc.co.uk (212.58.244.22): 56 data bytes
      64 bytes from 212.58.244.22: icmp_seq=0 ttl=51 time=23.387 ms
      64 bytes from 212.58.244.22: icmp_seq=1 ttl=51 time=26.152 ms
      64 bytes from 212.58.244.22: icmp_seq=2 ttl=51 time=67.147 ms
      64 bytes from 212.58.244.22: icmp_seq=3 ttl=51 time=21.026 ms
      64 bytes from 212.58.244.22: icmp_seq=4 ttl=51 time=89.109 ms
      64 bytes from 212.58.244.22: icmp_seq=5 ttl=51 time=28.921 ms
      64 bytes from 212.58.244.22: icmp_seq=6 ttl=51 time=36.638 ms
      64 bytes from 212.58.244.22: icmp_seq=7 ttl=51 time=23.326 ms

      *PS: Before you even try to troll, no I was not expecting a latency improvement, I just needed the extra upload. I was NOT expecting latency to get worse.

    18. Avatar Dumb argument says:

      ” So much for their “Gamer” package*. If they can’t fix this then I won’t continue with their services when I move.”

      Hopefully you will not be moving too soon as taking a new product would had meant a new 12 or more month contract (the same as most providers). I trust that will not be the next rant.

      PS…
      Congrats on being one of the lucky few Plusnet users, considering a staffer it the news item has as good as confirmed it will at some stage affect everyone. You may want to have a backup connection ready for the Office.

  6. Avatar SlowUpload says:

    In 2016, we should have 1:1 U/D by now. It’s ridiculous how much effort goes into impeding the increase of consumer upload speeds. And unless your fortunate enough to live in an area that has for example, Hyperoptic – we’re pretty much stuffed for the time being.

    1. Avatar Darren says:

      Couldn’t agree more. My 19Mbps FTTC upload speed continues to be a bottleneck. Although it’s a damn sight better than it might be.

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Cheapest Superfast ISPs
  • Onestream £21.99 (*27.99)
    Speed 45Mbps, Unlimited
    Gift: None
  • NOW TV £22.00 (*40.00)
    Speed 36Mbps, Unlimited
    Gift: None
  • TalkTalk £22.00 (*29.95)
    Speed 38Mbps, Unlimited
    Gift: None
  • Hyperoptic £22.00
    Speed 50Mbps, Unlimited
    Gift: Promo Code: HYPERSALE
  • Plusnet £22.50 (*36.52)
    Speed 36Mbps, Unlimited
    Gift: £50 Reward Card
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Cheapest Ultrafast ISPs
  • Vodafone £25.00
    Speed: 100Mbps, Unlimited
    Gift: None
  • Virgin Media £26.99 (*44.00)
    Speed: 108Mbps, Unlimited
    Gift: None
  • TalkTalk £28.00 (*39.95)
    Speed: 145Mbps, Unlimited
    Gift: £14 for First 6 Months
  • Gigaclear £29.00 (*44.00)
    Speed: 100Mbps, Unlimited
    Gift: Promo Code: HELLO2021
  • Hyperoptic £29.00 (*35.00)
    Speed: 150Mbps, Unlimited
    Gift: Promo Code: HYPERSALE
Large Availability | View All
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  7. Business (1517)
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  11. 4G (1136)
  12. Fibre Optic (1098)
  13. Wireless Internet (1075)
  14. Ofcom Regulation (1061)
  15. Virgin Media (1053)
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  17. Vodafone (729)
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