Posted: 07th Dec, 2004 By: MarkJ
The huge success of Bungie's Halo2 game on Microsoft's X-Box games console is also being credited with helping to quadruple usage on Microsoft's X-Box Live! multiplayer platform:
Sandvine's report claims that this jump in online gaming traffic raises quality of service concerns for ISPs eager to keep hold of gamers, who are among the internet's most avid and demanding users.
It noted that online games including Halo 2 require low latency from the ISPs that host them.
In order to avoid network disruptions or 'jitters' that degrade the pace and flow of virtual competition, network managers must be capable of identifying game traffic and setting quality of service policies that protect it from interference, the analysis stated.There's nothing new about that, indeed the success of Valve's multiplayer Counter-Strike (original and new CS:Source variant) mod should have been hint enough for sometime now. More @
VNUNet.